Not using Weapon anymore.
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57d69015c2
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5 changed files with 9 additions and 55 deletions
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@ -19,7 +19,6 @@ namespace components {
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components::enroll<BossFight>(MAP);
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components::enroll<BossFight>(MAP);
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components::enroll<Combat>(MAP);
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components::enroll<Combat>(MAP);
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components::enroll<Position>(MAP);
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components::enroll<Position>(MAP);
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components::enroll<Weapon>(MAP);
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components::enroll<Curative>(MAP);
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components::enroll<Curative>(MAP);
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components::enroll<EnemyConfig>(MAP);
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components::enroll<EnemyConfig>(MAP);
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components::enroll<Personality>(MAP);
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components::enroll<Personality>(MAP);
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@ -63,10 +63,6 @@ namespace components {
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std::string ai_goal_name;
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std::string ai_goal_name;
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};
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};
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struct Weapon {
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int damage = 0;
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};
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struct Curative {
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struct Curative {
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int hp = 10;
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int hp = 10;
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};
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};
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@ -145,7 +141,6 @@ namespace components {
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ENROLL_COMPONENT(Sprite, name, width, height, scale);
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ENROLL_COMPONENT(Sprite, name, width, height, scale);
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ENROLL_COMPONENT(Curative, hp);
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ENROLL_COMPONENT(Curative, hp);
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ENROLL_COMPONENT(LightSource, strength, radius);
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ENROLL_COMPONENT(LightSource, strength, radius);
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ENROLL_COMPONENT(Weapon, damage);
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ENROLL_COMPONENT(Position, location.x, location.y);
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ENROLL_COMPONENT(Position, location.x, location.y);
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ENROLL_COMPONENT(EnemyConfig, ai_script, ai_start_name, ai_goal_name);
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ENROLL_COMPONENT(EnemyConfig, ai_script, ai_start_name, ai_goal_name);
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ENROLL_COMPONENT(Personality, hearing_distance, tough);
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ENROLL_COMPONENT(Personality, hearing_distance, tough);
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@ -40,6 +40,10 @@ namespace DinkyECS
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Entity entity() { return ++entity_count; }
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Entity entity() { return ++entity_count; }
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void destroy(DinkyECS::Entity entity) {
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(void)entity;
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}
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void clone_into(DinkyECS::World &to_world) {
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void clone_into(DinkyECS::World &to_world) {
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to_world.$constants = $constants;
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to_world.$constants = $constants;
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to_world.$facts = $facts;
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to_world.$facts = $facts;
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@ -112,7 +112,6 @@ bool Pathing::random_walk(Point &out, bool random,
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int cur = $paths[out.y][out.x];
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int cur = $paths[out.y][out.x];
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// pick a random start of directions
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// pick a random start of directions
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// BUG: is uniform inclusive of the dir.size()?
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int rand_start = Random::uniform<int>(0, dist_size);
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int rand_start = Random::uniform<int>(0, dist_size);
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// go through all possible directions
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// go through all possible directions
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@ -192,54 +192,11 @@ TEST_CASE("confirm copying and constants", "[ecs-constants]") {
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REQUIRE(player2.eid == player_info.eid);
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REQUIRE(player2.eid == player_info.eid);
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}
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}
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TEST_CASE("can destroy all entity", "[ecs-destroy]") {
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TEST_CASE("test serialization with nlohmann::json", "[ecs-serialize]") {
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/*
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DinkyECS::ComponentMap component_map;
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DinkyECS::Component<Position>(component_map);
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DinkyECS::Component<Velocity>(component_map);
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DinkyECS::Component<Motion>(component_map);
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DinkyECS::Component<Gravity>(component_map);
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DinkyECS::Component<DaGUI>(component_map);
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auto data = R"(
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[
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{
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"_type": "Position",
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"location": {
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"x": 10,
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"y": 5
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}
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},
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{
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"_type": "Motion",
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"dx": 0,
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"dy": 1
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},
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{
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"_type": "Velocity",
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"x": 0.1,
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"y": 10.2
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}
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]
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)"_json;
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DinkyECS::World world;
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DinkyECS::World world;
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DinkyECS::Entity ent1 = world.entity();
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auto entity = world.entity();
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DinkyECS::Entity ent2 = world.entity();
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DinkyECS::configure(component_map, world, ent1, data);
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world.set<Velocity>(entity, {10,10});
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DinkyECS::configure(component_map, world, ent2, data);
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world.set<Gravity>(entity, {1});
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world.set<Motion>(entity, {0,0});
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world.query<Position, Motion>([&](const auto ent, auto &pos, auto &motion) {
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fmt::println("entity: {}; position={},{} and motion={},{} motion.random={}",
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ent, pos.location.x, pos.location.y,
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motion.dx, motion.dy, motion.random);
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REQUIRE(pos.location.x == 10);
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REQUIRE(pos.location.y == 5);
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REQUIRE(motion.dx == 0);
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REQUIRE(motion.dy == 1);
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REQUIRE(motion.random == false);
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});
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*/
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}
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}
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