Clean up header includes.
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parent
1d3a76e5ee
commit
75ffb49a53
4 changed files with 10 additions and 25 deletions
10
gui.cpp
10
gui.cpp
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@ -1,16 +1,10 @@
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#include "gui.hpp"
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#include "raycaster.hpp"
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#include <iostream>
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#include <chrono>
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#include <numeric>
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#include <functional>
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#include "constants.hpp"
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#include "stats.hpp"
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#include "levelmanager.hpp"
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#include "components.hpp"
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#include "camera.hpp"
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#include <numbers>
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#include "fsm.hpp"
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using namespace components;
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@ -21,10 +15,10 @@ namespace gui {
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$text{$font},
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$rayview($window, $textures, RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT)
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{
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$text.setFillColor({255,255,255});
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$text.setPosition({10,10});
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$window.setVerticalSyncEnabled(VSYNC);
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$window.setFramerateLimit(FRAME_LIMIT);
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$text.setFillColor({255,255,255});
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$text.setPosition({10,10});
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$textures.load_tiles();
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$textures.load_sprites();
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$rayview.init_shaders();
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6
gui.hpp
6
gui.hpp
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@ -1,15 +1,9 @@
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#pragma once
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#include "raycaster.hpp"
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#include <iostream>
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#include <chrono>
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#include <numeric>
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#include <functional>
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#include "constants.hpp"
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#include "stats.hpp"
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#include "levelmanager.hpp"
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#include "components.hpp"
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#include "camera.hpp"
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#include <numbers>
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#include "fsm.hpp"
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namespace gui {
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@ -1,7 +1,12 @@
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#include "raycaster.hpp"
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#include "texture.hpp"
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#include "dbc.hpp"
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#include "matrix.hpp"
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#include <algorithm>
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#include "constants.hpp"
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#include <cmath>
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#include <cstdlib>
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#include <fmt/core.h>
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#include <memory>
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#include <numbers>
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using namespace fmt;
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using std::make_unique;
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@ -1,19 +1,11 @@
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#pragma once
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#include <fmt/core.h>
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#include <SFML/Graphics.hpp>
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#include <numbers>
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#include <algorithm>
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#include <cmath>
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#include "matrix.hpp"
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#include <cstdlib>
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#include <array>
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#include "dbc.hpp"
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#include <memory>
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#include "texture.hpp"
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#include <SFML/System/Clock.hpp>
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#include "animator.hpp"
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#include "spatialmap.hpp"
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#include "levelmanager.hpp"
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using matrix::Matrix;
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using RGBA = uint32_t;
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