Map now displays and works, just need to refine the colors and the compass directions.
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8 changed files with 77 additions and 74 deletions
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@ -101,7 +101,6 @@ TEST_CASE("map image test", "[map-sprite]") {
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player_pos.location.y = it.y;
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System::draw_map(level, map_tiles, entity_map, 2);
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// on level start make one render texture with the base map
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System::render_map(map_tiles, entity_map, *render);
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#ifdef TEST_RENDER
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