Map now displays and works, just need to refine the colors and the compass directions.
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parent
dca38397e7
commit
75646619b3
8 changed files with 77 additions and 74 deletions
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@ -347,7 +347,7 @@ namespace gui {
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if(!sound::playing("ambient_1")) sound::play("ambient_1", true);
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$debug_ui.debug();
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shaders::reload();
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$map_ui.save_map("map.txt", $main_ui.$compass_dir);
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$map_ui.save_map($main_ui.$compass_dir);
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break;
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case KEY::O:
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autowalking = true;
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@ -18,6 +18,9 @@ namespace gui {
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MapViewUI::MapViewUI(GameLevel &level) :
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$level(level),
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$map_render(std::make_shared<sf::RenderTexture>()),
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$map_sprite($map_render->getTexture()),
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$map_tiles(matrix::make(12,11)),
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$paper(textures::get("full_screen_paper"))
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{
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}
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@ -27,49 +30,45 @@ namespace gui {
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}
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void MapViewUI::init() {
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//auto top_right = overlay.entity("top_right");
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//auto cell = overlay.cell_for(top_right);
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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$gui.layout(
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"[log_view| *%(200)map_grid | _ ]"
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);
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auto grid = $gui.entity("map_grid");
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$gui.set<Textual>(grid,
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{L"Loading...", 65, {27, 26, 23, 150}, 10});
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$log_to = $gui.entity("log_view");
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$gui.set<Textual>($log_to, {L"Welcome to the Game!", 25, {37, 36, 33}, 25});
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$paper.sprite->setPosition({0, 0});
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auto map_cell = $gui.cell_for("map_grid");
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$map_sprite.setPosition({(float)map_cell.x, (float)map_cell.y + 30});
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$gui.init();
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}
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void MapViewUI::render(sf::RenderWindow &window, int compass_dir) {
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void MapViewUI::save_map(int compass_dir) {
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(void)compass_dir;
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// confirm we get two different maps
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auto out_img = $map_render->getTexture().copyToImage();
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bool worked = out_img.saveToFile("tmp/map_render.png");
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dbc::check(worked, "failed to render map");
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}
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void MapViewUI::render(sf::RenderWindow &window, int compass_dir) {
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window.draw(*$paper.sprite);
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auto grid = $gui.entity("map_grid");
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// System::draw_map
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auto& map_text = $gui.get<Textual>(grid);
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map_text.update(L"MAP BROKEN");
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System::draw_map($level, $map_tiles, $entity_map, compass_dir);
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System::render_map($map_tiles, $entity_map, *$map_render);
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$map_sprite.setTexture($map_render->getTexture(), true);
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window.draw($map_sprite);
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$gui.render(window);
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// $gui.debug_layout(window);
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}
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void MapViewUI::save_map(const std::string& outfile, int compass_dir) {
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(void)compass_dir;
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std::wstring map_out = L"I'M BROKEN";
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std::wofstream out(outfile, std::ios::binary);
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std::locale loc(std::locale::classic(), new std::codecvt_utf8<wchar_t>);
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out.imbue(loc);
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out << map_out;
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dbc::check(out.good(), "failed to write map file");
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}
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void MapViewUI::update() {
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if(auto text = $gui.get_if<Textual>($log_to)) {
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//BUG: I'm calling this what it is, fix it
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@ -1,6 +1,7 @@
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#pragma once
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#include "levelmanager.hpp"
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#include "textures.hpp"
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#include "matrix.hpp"
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#include <guecs/ui.hpp>
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#include <string>
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@ -8,10 +9,14 @@ namespace gui {
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class MapViewUI {
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public:
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guecs::UI $gui;
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GameLevel $level;
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DinkyECS::Entity $log_to;
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textures::SpriteTexture $paper;
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EntityGrid $entity_map;
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std::deque<std::wstring> $messages;
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GameLevel $level;
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std::shared_ptr<sf::RenderTexture> $map_render;
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sf::Sprite $map_sprite;
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matrix::Matrix $map_tiles;
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textures::SpriteTexture $paper;
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MapViewUI(GameLevel &level);
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void init();
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@ -19,6 +24,6 @@ namespace gui {
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void update_level(GameLevel &level);
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void log(std::wstring msg);
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void update();
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void save_map(const std::string& outfile, int compass_dir);
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void save_map(int compass_dir);
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};
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}
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