Gave up on adding a buffer and I'll just let rooms be near eachother. Seems to produce interesting results anyway.
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5 changed files with 45 additions and 32 deletions
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@ -21,7 +21,6 @@ namespace maze {
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void clear();
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void hunt_and_kill(Point on={1,1});
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void place_rooms();
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void ensure_doors();
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void enclose();
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void randomize_rooms(size_t room_size);
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void inner_donut(float outer_rad, float inner_rad);
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