Gave up on adding a buffer and I'll just let rooms be near eachother. Seems to produce interesting results anyway.

This commit is contained in:
Zed A. Shaw 2026-03-09 11:12:26 -04:00
parent 8b129aea6b
commit 74f92dfe2c
5 changed files with 45 additions and 32 deletions

View file

@ -21,7 +21,6 @@ namespace maze {
void clear();
void hunt_and_kill(Point on={1,1});
void place_rooms();
void ensure_doors();
void enclose();
void randomize_rooms(size_t room_size);
void inner_donut(float outer_rad, float inner_rad);