Strafing now works, thanks to rcr but needs a unit test on the camera and probbably a refactor so that rayview uses it or knows nothing about it?

This commit is contained in:
Zed A. Shaw 2025-02-03 14:17:20 -05:00
parent 48ac6603a8
commit 740e30cb2b
3 changed files with 40 additions and 9 deletions

View file

@ -12,7 +12,7 @@
using namespace components;
void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) {
void draw_gui(sf::RenderWindow &window, Raycaster &rayview, sf::Text &text, Stats &stats) {
sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT});
rect.setPosition({0,0});
@ -20,8 +20,11 @@ void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) {
window.draw(rect);
text.setString(
fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nVSync? {}\nFR Limit: {}\nDebug? {}\n\nHit R to reset.",
stats.mean(), stats.stddev(), stats.min, stats.max, stats.n, VSYNC, FRAME_LIMIT, DEBUG_BUILD));
fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nVSync? {}\nFR Limit: {}\nDebug? {}\n\nHit R to reset.\n\ndir: {:>2.2},{:>2.2}\npos: {:>2.2},{:>2.2}",
stats.mean(), stats.stddev(), stats.min,
stats.max, stats.n, VSYNC,
FRAME_LIMIT, DEBUG_BUILD, rayview.$dirX,
rayview.$dirY, rayview.$posX, rayview.$posY));
window.draw(text);
}
@ -64,12 +67,20 @@ inline void handle_window_events(sf::RenderWindow &window, Raycaster &rayview,
state = MOVE;
}
if(key->scancode == sf::Keyboard::Scan::D) {
camera.plan_rotate(rayview, -1);
state = ROTATE;
} else if(key->scancode == sf::Keyboard::Scan::A) {
if(key->scancode == sf::Keyboard::Scan::Q) {
camera.plan_rotate(rayview, 1);
state = ROTATE;
} else if(key->scancode == sf::Keyboard::Scan::E) {
camera.plan_rotate(rayview, -1);
state = ROTATE;
}
if(key->scancode == sf::Keyboard::Scan::D) {
camera.plan_strafe(rayview, -1);
state = STRAFE;
} else if(key->scancode == sf::Keyboard::Scan::A) {
camera.plan_strafe(rayview, 1);
state = STRAFE;
}
}
}
@ -131,7 +142,7 @@ int main() {
stats.sample(1/elapsed.count());
auto weapon_sprite_ptr = rayview.$textures.sword.sprite;
draw_gui(window, text, stats);
draw_gui(window, rayview, text, stats);
draw_weapon(window, *weapon_sprite_ptr, rotation);
window.display();
@ -146,12 +157,15 @@ int main() {
state = IDLE;
}
} else if(state == STRAFE) {
state = IDLE;
if(camera.play_strafe(rayview)) {
state = IDLE;
}
} else {
dbc::sentinel("invalid move state.");
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) {
rayview.position_camera(player.x + 0.5, player.y + 0.5);
stats.reset();
}