Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
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6 changed files with 17 additions and 11 deletions
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@ -35,7 +35,7 @@ namespace scene {
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Engine(components::AnimatedScene& scene);
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void init();
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void render(sf::RenderWindow& window);
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void render(sf::RenderTarget& window);
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bool mouse(float x, float y, guecs::Modifiers mods);
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sf::Vector2f position_sprite(textures::SpriteTexture& st, const std::string& cell_name, float scale_x, float scale_y, bool at_mid, float x_diff=0.0f, float y_diff=0.0f);
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