Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.

This commit is contained in:
Zed A. Shaw 2025-10-31 12:50:20 -04:00
parent 82a38e5fa1
commit 740e1052fe
6 changed files with 17 additions and 11 deletions

View file

@ -41,7 +41,6 @@ namespace components {
if(playing && current < frames) {
float tick = twitching();
fmt::print("tick: {}\r", tick);
if(stationary) {
switch(motion) {