Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
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6 changed files with 17 additions and 11 deletions
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@ -41,7 +41,6 @@ namespace components {
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if(playing && current < frames) {
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float tick = twitching();
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fmt::print("tick: {}\r", tick);
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if(stationary) {
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switch(motion) {
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