I can now draw a map and then render it with the sprites pretty easily. Problem currently is the entities replace their floor tiles so need to fix that.
This commit is contained in:
parent
a3f82139e9
commit
72ecca8c82
1 changed files with 13 additions and 4 deletions
|
@ -112,14 +112,23 @@ TEST_CASE("map image test", "[map-sprite]") {
|
|||
LevelManager levels;
|
||||
GameLevel level = levels.current();
|
||||
Matrix map_tiles = matrix::make(7,7);
|
||||
System::draw_map(level, map_tiles, 2);
|
||||
|
||||
// on level start make one render texture with the base map
|
||||
auto render = std::make_shared<sf::RenderTexture>();
|
||||
auto map_sprite = render_map(map_tiles, *render);
|
||||
auto player = level.world->get_the<components::Player>();
|
||||
auto& player_pos = level.world->get<components::Position>(player.entity);
|
||||
|
||||
for(matrix::each_row it{level.map->walls()}; it.next();) {
|
||||
player_pos.location.x = it.x;
|
||||
player_pos.location.y = it.y;
|
||||
|
||||
System::draw_map(level, map_tiles, 2);
|
||||
// on level start make one render texture with the base map
|
||||
auto map_sprite = render_map(map_tiles, *render);
|
||||
}
|
||||
|
||||
/*
|
||||
// confirm we get two different maps
|
||||
auto out_img = render->getTexture().copyToImage();
|
||||
bool worked = out_img.saveToFile("map_render.png");
|
||||
REQUIRE(worked);
|
||||
*/
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue