Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system.

This commit is contained in:
Zed A. Shaw 2025-03-28 12:40:46 -04:00
parent 47c6bfd531
commit 72951f308f
17 changed files with 156 additions and 162 deletions

View file

@ -12,7 +12,7 @@ namespace gui {
guecs::UI $gui;
DinkyECS::Entity $log_to;
std::map<std::string, size_t> $slots;
std::deque<std::string> $messages;
std::deque<std::wstring> $messages;
GameLevel $level;
RitualUI $ritual_ui;
@ -21,7 +21,7 @@ namespace gui {
void select_ritual();
void update_level(GameLevel &level);
bool mouse(float x, float y);
void log(std::string msg);
void log(std::wstring msg);
void init();
void render(sf::RenderWindow &window);
void update();