Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system.
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47c6bfd531
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72951f308f
17 changed files with 156 additions and 162 deletions
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@ -12,7 +12,7 @@ namespace gui {
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guecs::UI $gui;
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DinkyECS::Entity $log_to;
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std::map<std::string, size_t> $slots;
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std::deque<std::string> $messages;
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std::deque<std::wstring> $messages;
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GameLevel $level;
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RitualUI $ritual_ui;
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@ -21,7 +21,7 @@ namespace gui {
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void select_ritual();
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void update_level(GameLevel &level);
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bool mouse(float x, float y);
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void log(std::string msg);
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void log(std::wstring msg);
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void init();
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void render(sf::RenderWindow &window);
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void update();
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