Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system.
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parent
47c6bfd531
commit
72951f308f
17 changed files with 156 additions and 162 deletions
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@ -4,6 +4,7 @@
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#include "color.hpp"
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#include "guecs.hpp"
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#include "rand.hpp"
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#include <fmt/xchar.h>
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namespace gui {
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using namespace guecs;
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@ -36,11 +37,11 @@ namespace gui {
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if(name == "log_view") {
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$log_to = $gui.entity("log_view");
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$gui.set<Rectangle>($log_to, {});
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$gui.set<Textual>($log_to, {"Welcome to the Game!", 20});
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$gui.set<Textual>($log_to, {L"Welcome to the Game!", 20});
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} else {
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auto button = $gui.entity(name);
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$gui.set<Rectangle>(button, {});
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$gui.set<Textual>(button, {""});
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$gui.set<Textual>(button, {L""});
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$gui.set<ActionData>(button, {make_any<string>(name)});
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if(name == "ritual_ui") {
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@ -85,9 +86,11 @@ namespace gui {
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auto [used, name] = inventory.use($level, inv_id);
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if(used) {
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log(fmt::format("Used item: {}", name));
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// log(fmt::format(L"Used item: {}", name));
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log(fmt::format(L"Used item: {}", L"FIX ME ZED"));
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} else {
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log(fmt::format("You are out of {}.", name));
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// log(fmt::format(L"You are out of {}.", name));
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log(fmt::format(L"Used item: {}", L"FIX ME ZED"));
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}
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}
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}
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@ -97,11 +100,12 @@ namespace gui {
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void StatusUI::update() {
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if($gui.has<Textual>($log_to)) {
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auto& text = $gui.get<Textual>($log_to);
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string log;
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//BUG: I'm calling this what it is, fix it
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wstring log_garbage;
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for(auto msg : $messages) {
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log += msg + "\n";
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log_garbage += msg + L"\n";
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}
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text.update(log);
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text.update(log_garbage);
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}
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auto world = $level.world;
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@ -135,7 +139,7 @@ namespace gui {
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$ritual_ui.render(window);
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}
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void StatusUI::log(string msg) {
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void StatusUI::log(wstring msg) {
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$messages.push_front(msg);
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if($messages.size() > MAX_LOG_MESSAGES) {
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$messages.pop_back();
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