Refactored the GUECS system to have its own namespace then got Meter to work.
This commit is contained in:
parent
9c66e870d2
commit
722d55d948
9 changed files with 206 additions and 177 deletions
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@ -3,13 +3,15 @@
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#include "color.hpp"
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namespace gui {
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using namespace guecs;
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CombatUI::CombatUI(GameLevel level) :
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$level(level)
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{
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$gui.position(RAY_VIEW_X, RAY_VIEW_HEIGHT, RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT);
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$gui.layout(
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"[*%(100,150)button_attack1 | *%(100,150)button_attack2 | *%(100,150)button_attack3 | *%(100,150)button_heal]"
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"[ >.%(100,50)label_hp | *%.(100,50)bar_hp | _ ]");
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"[ >.%(100,50)label_hp | *%.(190,50)bar_hp | _ ]");
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}
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void CombatUI::render(TexturePack& textures) {
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@ -21,12 +23,12 @@ namespace gui {
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world.set<lel::Cell>(button, cell);
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world.set<Sprite>(button, {"trash_button"});
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world.set<Clickable>(button, {100});
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world.set<Textual>(button, {name});
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world.set<Textual>(button, {"Button"});
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} else if(name.starts_with("bar_")) {
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auto meter = $gui.entity(name);
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world.set<lel::Cell>(meter, cell);
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world.set<Rectangle>(meter, {});
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world.set<Meter>(meter, {});
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$meter = $gui.entity(name);
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world.set<lel::Cell>($meter, cell);
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world.set<Rectangle>($meter, {});
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world.set<Meter>($meter, {});
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} else {
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// ignored, it's just space
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$gui.entity(name);
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@ -39,4 +41,10 @@ namespace gui {
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void CombatUI::draw(sf::RenderWindow& window) {
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$gui.render(window);
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}
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void CombatUI::set_damage(float percent) {
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fmt::println("combat ui sets damage: {}", percent);
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auto& meter = $gui.world().get<Meter>($meter);
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meter.percent = percent;
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}
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}
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@ -3,12 +3,13 @@
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#include "levelmanager.hpp"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include "ecs_gui.hpp"
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#include "guecs.hpp"
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namespace gui {
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class CombatUI {
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public:
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GUECS $gui;
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guecs::UI $gui;
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DinkyECS::Entity $meter;
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GameLevel $level;
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CombatUI(GameLevel level);
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@ -17,5 +18,6 @@ namespace gui {
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void draw(sf::RenderWindow& window);
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void update_level(GameLevel &level) { $level = level; }
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void click(int x, int y);
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void set_damage(float percent);
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};
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}
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78
ecs_gui.cpp
78
ecs_gui.cpp
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@ -1,78 +0,0 @@
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#include "ecs_gui.hpp"
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#include "constants.hpp"
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GUECS::GUECS() {
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$font = make_shared<sf::Font>(FONT_FILE_NAME);
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}
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void GUECS::position(int x, int y, int width, int height) {
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$parser.position(x, y, width, height);
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}
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void GUECS::layout(std::string grid) {
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$grid = grid;
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$parser.parse($grid);
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}
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DinkyECS::Entity GUECS::entity(std::string name) {
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auto entity = $world.entity();
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$world.set<CellName>(entity, {name});
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return entity;
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}
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void GUECS::init(TexturePack& textures) {
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$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
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rect.init(cell);
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});
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$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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auto sprite_texture = textures.get(sprite.name);
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sprite.texture = sprite_texture.texture;
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sprite.sprite = make_shared<sf::Sprite>(*sprite.texture);
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sprite.sprite->setPosition({float(cell.x + 5), float(cell.y + 5)});
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auto size = sprite.texture->getSize();
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sprite.sprite->setScale({float(cell.w - 10) / size.x, float(cell.h - 10) / size.y});
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});
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}
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void GUECS::render(sf::RenderWindow& window) {
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$world.query<lel::Cell, Meter>([&](auto ent, auto& cell, const auto &meter) {
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if($world.has<Rectangle>(ent)) {
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float level = meter.percent * float(cell.w);
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auto& target = $world.get<Rectangle>(ent);
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// ZED: this 6 is a border width, make it a thing
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target.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)});
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}
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});
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$world.query<Rectangle>([&](auto, auto& rect) {
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window.draw(*rect.shape);
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});
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$world.query<Sprite>([&](auto, auto& sprite) {
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window.draw(*sprite.sprite);
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});
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$world.query<Textual>([&](auto, auto& text) {
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window.draw(*text.text);
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});
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}
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void GUECS::mouse(sf::RenderWindow &window) {
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if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
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sf::Vector2f pos = window.mapPixelToCoords(sf::Mouse::getPosition(window));
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$world.query<lel::Cell, Clickable>([&](auto ent, auto& cell, auto &clicked) {
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if((pos.x >= cell.x && pos.x <= cell.x + cell.w) &&
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(pos.y >= cell.y && pos.y <= cell.y + cell.h))
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{
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auto& cn = $world.get<CellName>(ent);
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fmt::println("clicked on entity {} with name {} and event {}",
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ent, cn.name, clicked.event);
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}
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});
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}
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}
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84
ecs_gui.hpp
84
ecs_gui.hpp
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@ -1,84 +0,0 @@
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#pragma once
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#include "color.hpp"
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#include "dinkyecs.hpp"
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#include "lel.hpp"
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#include <string>
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#include <memory>
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#include <SFML/Graphics.hpp>
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#include "texture.hpp"
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using std::shared_ptr, std::make_shared;
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struct Textual {
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std::string label;
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shared_ptr<sf::Font> font = nullptr;
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shared_ptr<sf::Text> text = nullptr;
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
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font = font_ptr;
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text = make_shared<sf::Text>(*font, label);
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auto bounds = text->getLocalBounds();
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auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
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// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
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text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
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}
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};
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struct Clickable {
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int event = 0;
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};
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struct Sprite {
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std::string name;
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std::shared_ptr<sf::Sprite> sprite = nullptr;
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std::shared_ptr<sf::Texture> texture = nullptr;
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};
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struct Rectangle {
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shared_ptr<sf::RectangleShape> shape = nullptr;
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void init(lel::Cell& cell) {
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sf::Vector2f size{(float)cell.w, (float)cell.h};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(cell.x + 3), float(cell.y + 3)});
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shape->setSize({float(cell.w - 6), float(cell.h - 6)});
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shape->setFillColor(ColorValue::DARK_MID);
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shape->setOutlineColor(ColorValue::MID);
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shape->setOutlineThickness(1);
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}
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};
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struct Meter {
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float percent = 100.0;
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};
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struct CellName {
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std::string name;
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};
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class GUECS {
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public:
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DinkyECS::World $world;
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shared_ptr<sf::Font> $font = nullptr;
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lel::Parser $parser;
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std::string $grid = "";
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GUECS();
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void position(int x, int y, int width, int height);
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void layout(std::string grid);
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DinkyECS::Entity entity(std::string name);
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inline lel::CellMap& cells() {
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return $parser.cells;
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}
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inline DinkyECS::World& world() {
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return $world;
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}
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void init(TexturePack& textures);
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void render(sf::RenderWindow& window);
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void mouse(sf::RenderWindow &window);
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};
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86
guecs.cpp
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86
guecs.cpp
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#include "guecs.hpp"
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#include "constants.hpp"
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namespace guecs {
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UI::UI() {
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$font = make_shared<sf::Font>(FONT_FILE_NAME);
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}
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void UI::position(int x, int y, int width, int height) {
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$parser.position(x, y, width, height);
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}
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void UI::layout(std::string grid) {
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$grid = grid;
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$parser.parse($grid);
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}
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DinkyECS::Entity UI::entity(std::string name) {
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auto entity = $world.entity();
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$world.set<CellName>(entity, {name});
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return entity;
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}
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void UI::init(TexturePack& textures) {
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$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
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rect.init(cell);
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});
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$world.query<Rectangle, Meter>([](auto, auto& bg, auto &) {
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bg.shape->setFillColor(ColorValue::BLACK);
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});
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$world.query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) {
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meter.init(cell);
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});
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$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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auto sprite_texture = textures.get(sprite.name);
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sprite.texture = sprite_texture.texture;
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sprite.sprite = make_shared<sf::Sprite>(*sprite.texture);
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sprite.sprite->setPosition({float(cell.x + 5), float(cell.y + 5)});
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auto size = sprite.texture->getSize();
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sprite.sprite->setScale({float(cell.w - 10) / size.x, float(cell.h - 10) / size.y});
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});
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}
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void UI::render(sf::RenderWindow& window) {
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$world.query<Rectangle>([&](auto, auto& rect) {
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window.draw(*rect.shape);
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});
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$world.query<lel::Cell, Meter>([&](auto, auto& cell, const auto &meter) {
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float level = std::clamp(meter.percent, 0.0f, 1.0f) * float(cell.w);
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// ZED: this 6 is a border width, make it a thing
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meter.bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)});
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window.draw(*meter.bar.shape);
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});
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$world.query<Sprite>([&](auto, auto& sprite) {
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window.draw(*sprite.sprite);
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});
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$world.query<Textual>([&](auto, auto& text) {
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window.draw(*text.text);
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});
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}
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void UI::mouse(sf::RenderWindow &window) {
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if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
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sf::Vector2f pos = window.mapPixelToCoords(sf::Mouse::getPosition(window));
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$world.query<lel::Cell, Clickable>([&](auto ent, auto& cell, auto &clicked) {
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if((pos.x >= cell.x && pos.x <= cell.x + cell.w) &&
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(pos.y >= cell.y && pos.y <= cell.y + cell.h))
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{
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auto& cn = $world.get<CellName>(ent);
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fmt::println("clicked on entity {} with name {} and event {}",
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ent, cn.name, clicked.event);
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}
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});
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}
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}
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}
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91
guecs.hpp
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91
guecs.hpp
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#pragma once
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#include "color.hpp"
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#include "dinkyecs.hpp"
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#include "lel.hpp"
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#include <string>
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#include <memory>
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#include <SFML/Graphics.hpp>
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#include "texture.hpp"
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namespace guecs {
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using std::shared_ptr, std::make_shared;
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struct Textual {
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std::string label;
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shared_ptr<sf::Font> font = nullptr;
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shared_ptr<sf::Text> text = nullptr;
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
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font = font_ptr;
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text = make_shared<sf::Text>(*font, label);
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auto bounds = text->getLocalBounds();
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auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
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// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
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text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
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}
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};
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struct Clickable {
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int event = 0;
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};
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struct Sprite {
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std::string name;
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std::shared_ptr<sf::Sprite> sprite = nullptr;
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std::shared_ptr<sf::Texture> texture = nullptr;
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};
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struct Rectangle {
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shared_ptr<sf::RectangleShape> shape = nullptr;
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void init(lel::Cell& cell) {
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sf::Vector2f size{(float)cell.w, (float)cell.h};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(cell.x + 3), float(cell.y + 3)});
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shape->setSize({float(cell.w - 6), float(cell.h - 6)});
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shape->setFillColor(ColorValue::DARK_MID);
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shape->setOutlineColor(ColorValue::MID);
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shape->setOutlineThickness(1);
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}
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};
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struct Meter {
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float percent = 1.0f;
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Rectangle bar;
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void init(lel::Cell& cell) {
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bar.init(cell);
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}
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};
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struct CellName {
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std::string name;
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};
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class UI {
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public:
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DinkyECS::World $world;
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shared_ptr<sf::Font> $font = nullptr;
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lel::Parser $parser;
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std::string $grid = "";
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UI();
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void position(int x, int y, int width, int height);
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void layout(std::string grid);
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DinkyECS::Entity entity(std::string name);
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inline lel::CellMap& cells() {
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return $parser.cells;
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}
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inline DinkyECS::World& world() {
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return $world;
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}
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void init(TexturePack& textures);
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void render(sf::RenderWindow& window);
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void mouse(sf::RenderWindow &window);
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};
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}
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8
gui.cpp
8
gui.cpp
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@ -159,7 +159,7 @@ namespace gui {
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state(State::MAPPING);
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break;
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case ATTACK:
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fmt::println("ATTACK IGNORED");
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state(State::ATTACKING);
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break;
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case START_COMBAT:
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state(State::IN_COMBAT);
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@ -269,6 +269,7 @@ namespace gui {
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auto player = $level.world->get_the<Player>();
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auto& player_combat = $level.world->get<Combat>(player.entity);
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player_combat.hp = player_combat.max_hp;
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$combat_view.set_damage(float(player_combat.hp) / float(player_combat.max_hp));
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} break;
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default:
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break; // ignored
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@ -398,6 +399,9 @@ namespace gui {
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if(damage.enemy_did > 0) {
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$status_view.log(fmt::format("Enemy HIT YOU for {} damage!", damage.enemy_did));
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$status_view.log(fmt::format("-- Enemy has {} HP left.", enemy_combat.hp));
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auto player = world.get_the<Player>();
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auto player_combat = world.get<Combat>(player.entity);
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$combat_view.set_damage(float(player_combat.hp) / float(player_combat.max_hp));
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} else {
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$status_view.log("Enemy MISSED YOU.");
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}
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@ -407,8 +411,6 @@ namespace gui {
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} else {
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$status_view.log("You MISSED the enemy.");
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}
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// this is where we tell the combat ui about the damage
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}
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break;
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case eGUI::COMBAT_START:
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@ -61,7 +61,7 @@ sources = [
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'config.cpp',
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'dbc.cpp',
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'devices.cpp',
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'ecs_gui.cpp',
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'guecs.cpp',
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'gui.cpp',
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'inventory.cpp',
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'lel.cpp',
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@ -92,7 +92,7 @@ executable('runtests', sources + [
|
|||
'tests/base.cpp',
|
||||
'tests/dbc.cpp',
|
||||
'tests/dinkyecs.cpp',
|
||||
'tests/ecs_gui.cpp',
|
||||
'tests/guecs.cpp',
|
||||
'tests/fsm.cpp',
|
||||
'tests/inventory.cpp',
|
||||
'tests/lel.cpp',
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <fmt/core.h>
|
||||
#include "constants.hpp"
|
||||
#include "ecs_gui.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include "texture.hpp"
|
||||
|
||||
using namespace guecs;
|
||||
|
||||
TEST_CASE("prototype one gui", "[ecs-gui]") {
|
||||
GUECS gui;
|
||||
guecs::UI gui;
|
||||
|
||||
TexturePack textures;
|
||||
textures.load_sprites();
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue