Refactored the GUECS system to have its own namespace then got Meter to work.
This commit is contained in:
parent
9c66e870d2
commit
722d55d948
9 changed files with 206 additions and 177 deletions
|
@ -3,13 +3,15 @@
|
||||||
#include "color.hpp"
|
#include "color.hpp"
|
||||||
|
|
||||||
namespace gui {
|
namespace gui {
|
||||||
|
using namespace guecs;
|
||||||
|
|
||||||
CombatUI::CombatUI(GameLevel level) :
|
CombatUI::CombatUI(GameLevel level) :
|
||||||
$level(level)
|
$level(level)
|
||||||
{
|
{
|
||||||
$gui.position(RAY_VIEW_X, RAY_VIEW_HEIGHT, RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT);
|
$gui.position(RAY_VIEW_X, RAY_VIEW_HEIGHT, RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT);
|
||||||
$gui.layout(
|
$gui.layout(
|
||||||
"[*%(100,150)button_attack1 | *%(100,150)button_attack2 | *%(100,150)button_attack3 | *%(100,150)button_heal]"
|
"[*%(100,150)button_attack1 | *%(100,150)button_attack2 | *%(100,150)button_attack3 | *%(100,150)button_heal]"
|
||||||
"[ >.%(100,50)label_hp | *%.(100,50)bar_hp | _ ]");
|
"[ >.%(100,50)label_hp | *%.(190,50)bar_hp | _ ]");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CombatUI::render(TexturePack& textures) {
|
void CombatUI::render(TexturePack& textures) {
|
||||||
|
@ -21,12 +23,12 @@ namespace gui {
|
||||||
world.set<lel::Cell>(button, cell);
|
world.set<lel::Cell>(button, cell);
|
||||||
world.set<Sprite>(button, {"trash_button"});
|
world.set<Sprite>(button, {"trash_button"});
|
||||||
world.set<Clickable>(button, {100});
|
world.set<Clickable>(button, {100});
|
||||||
world.set<Textual>(button, {name});
|
world.set<Textual>(button, {"Button"});
|
||||||
} else if(name.starts_with("bar_")) {
|
} else if(name.starts_with("bar_")) {
|
||||||
auto meter = $gui.entity(name);
|
$meter = $gui.entity(name);
|
||||||
world.set<lel::Cell>(meter, cell);
|
world.set<lel::Cell>($meter, cell);
|
||||||
world.set<Rectangle>(meter, {});
|
world.set<Rectangle>($meter, {});
|
||||||
world.set<Meter>(meter, {});
|
world.set<Meter>($meter, {});
|
||||||
} else {
|
} else {
|
||||||
// ignored, it's just space
|
// ignored, it's just space
|
||||||
$gui.entity(name);
|
$gui.entity(name);
|
||||||
|
@ -39,4 +41,10 @@ namespace gui {
|
||||||
void CombatUI::draw(sf::RenderWindow& window) {
|
void CombatUI::draw(sf::RenderWindow& window) {
|
||||||
$gui.render(window);
|
$gui.render(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CombatUI::set_damage(float percent) {
|
||||||
|
fmt::println("combat ui sets damage: {}", percent);
|
||||||
|
auto& meter = $gui.world().get<Meter>($meter);
|
||||||
|
meter.percent = percent;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,12 +3,13 @@
|
||||||
#include "levelmanager.hpp"
|
#include "levelmanager.hpp"
|
||||||
#include <SFML/Graphics/RenderWindow.hpp>
|
#include <SFML/Graphics/RenderWindow.hpp>
|
||||||
#include <SFML/Graphics/Font.hpp>
|
#include <SFML/Graphics/Font.hpp>
|
||||||
#include "ecs_gui.hpp"
|
#include "guecs.hpp"
|
||||||
|
|
||||||
namespace gui {
|
namespace gui {
|
||||||
class CombatUI {
|
class CombatUI {
|
||||||
public:
|
public:
|
||||||
GUECS $gui;
|
guecs::UI $gui;
|
||||||
|
DinkyECS::Entity $meter;
|
||||||
GameLevel $level;
|
GameLevel $level;
|
||||||
|
|
||||||
CombatUI(GameLevel level);
|
CombatUI(GameLevel level);
|
||||||
|
@ -17,5 +18,6 @@ namespace gui {
|
||||||
void draw(sf::RenderWindow& window);
|
void draw(sf::RenderWindow& window);
|
||||||
void update_level(GameLevel &level) { $level = level; }
|
void update_level(GameLevel &level) { $level = level; }
|
||||||
void click(int x, int y);
|
void click(int x, int y);
|
||||||
|
void set_damage(float percent);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
78
ecs_gui.cpp
78
ecs_gui.cpp
|
@ -1,78 +0,0 @@
|
||||||
#include "ecs_gui.hpp"
|
|
||||||
#include "constants.hpp"
|
|
||||||
|
|
||||||
GUECS::GUECS() {
|
|
||||||
$font = make_shared<sf::Font>(FONT_FILE_NAME);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GUECS::position(int x, int y, int width, int height) {
|
|
||||||
$parser.position(x, y, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GUECS::layout(std::string grid) {
|
|
||||||
$grid = grid;
|
|
||||||
$parser.parse($grid);
|
|
||||||
}
|
|
||||||
|
|
||||||
DinkyECS::Entity GUECS::entity(std::string name) {
|
|
||||||
auto entity = $world.entity();
|
|
||||||
$world.set<CellName>(entity, {name});
|
|
||||||
return entity;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GUECS::init(TexturePack& textures) {
|
|
||||||
$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
|
|
||||||
rect.init(cell);
|
|
||||||
});
|
|
||||||
|
|
||||||
$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
|
|
||||||
text.init(cell, $font);
|
|
||||||
});
|
|
||||||
|
|
||||||
$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
|
|
||||||
auto sprite_texture = textures.get(sprite.name);
|
|
||||||
sprite.texture = sprite_texture.texture;
|
|
||||||
sprite.sprite = make_shared<sf::Sprite>(*sprite.texture);
|
|
||||||
sprite.sprite->setPosition({float(cell.x + 5), float(cell.y + 5)});
|
|
||||||
auto size = sprite.texture->getSize();
|
|
||||||
sprite.sprite->setScale({float(cell.w - 10) / size.x, float(cell.h - 10) / size.y});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
void GUECS::render(sf::RenderWindow& window) {
|
|
||||||
$world.query<lel::Cell, Meter>([&](auto ent, auto& cell, const auto &meter) {
|
|
||||||
if($world.has<Rectangle>(ent)) {
|
|
||||||
float level = meter.percent * float(cell.w);
|
|
||||||
auto& target = $world.get<Rectangle>(ent);
|
|
||||||
// ZED: this 6 is a border width, make it a thing
|
|
||||||
target.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
$world.query<Rectangle>([&](auto, auto& rect) {
|
|
||||||
window.draw(*rect.shape);
|
|
||||||
});
|
|
||||||
|
|
||||||
$world.query<Sprite>([&](auto, auto& sprite) {
|
|
||||||
window.draw(*sprite.sprite);
|
|
||||||
});
|
|
||||||
|
|
||||||
$world.query<Textual>([&](auto, auto& text) {
|
|
||||||
window.draw(*text.text);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
void GUECS::mouse(sf::RenderWindow &window) {
|
|
||||||
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
|
|
||||||
sf::Vector2f pos = window.mapPixelToCoords(sf::Mouse::getPosition(window));
|
|
||||||
$world.query<lel::Cell, Clickable>([&](auto ent, auto& cell, auto &clicked) {
|
|
||||||
if((pos.x >= cell.x && pos.x <= cell.x + cell.w) &&
|
|
||||||
(pos.y >= cell.y && pos.y <= cell.y + cell.h))
|
|
||||||
{
|
|
||||||
auto& cn = $world.get<CellName>(ent);
|
|
||||||
fmt::println("clicked on entity {} with name {} and event {}",
|
|
||||||
ent, cn.name, clicked.event);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
84
ecs_gui.hpp
84
ecs_gui.hpp
|
@ -1,84 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include "color.hpp"
|
|
||||||
#include "dinkyecs.hpp"
|
|
||||||
#include "lel.hpp"
|
|
||||||
#include <string>
|
|
||||||
#include <memory>
|
|
||||||
#include <SFML/Graphics.hpp>
|
|
||||||
#include "texture.hpp"
|
|
||||||
|
|
||||||
using std::shared_ptr, std::make_shared;
|
|
||||||
|
|
||||||
struct Textual {
|
|
||||||
std::string label;
|
|
||||||
shared_ptr<sf::Font> font = nullptr;
|
|
||||||
shared_ptr<sf::Text> text = nullptr;
|
|
||||||
|
|
||||||
void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
|
|
||||||
font = font_ptr;
|
|
||||||
text = make_shared<sf::Text>(*font, label);
|
|
||||||
|
|
||||||
auto bounds = text->getLocalBounds();
|
|
||||||
auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
|
|
||||||
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
|
|
||||||
text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Clickable {
|
|
||||||
int event = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Sprite {
|
|
||||||
std::string name;
|
|
||||||
std::shared_ptr<sf::Sprite> sprite = nullptr;
|
|
||||||
std::shared_ptr<sf::Texture> texture = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Rectangle {
|
|
||||||
shared_ptr<sf::RectangleShape> shape = nullptr;
|
|
||||||
|
|
||||||
void init(lel::Cell& cell) {
|
|
||||||
sf::Vector2f size{(float)cell.w, (float)cell.h};
|
|
||||||
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
|
|
||||||
shape->setPosition({float(cell.x + 3), float(cell.y + 3)});
|
|
||||||
shape->setSize({float(cell.w - 6), float(cell.h - 6)});
|
|
||||||
shape->setFillColor(ColorValue::DARK_MID);
|
|
||||||
shape->setOutlineColor(ColorValue::MID);
|
|
||||||
shape->setOutlineThickness(1);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Meter {
|
|
||||||
float percent = 100.0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct CellName {
|
|
||||||
std::string name;
|
|
||||||
};
|
|
||||||
|
|
||||||
class GUECS {
|
|
||||||
public:
|
|
||||||
DinkyECS::World $world;
|
|
||||||
shared_ptr<sf::Font> $font = nullptr;
|
|
||||||
lel::Parser $parser;
|
|
||||||
std::string $grid = "";
|
|
||||||
|
|
||||||
GUECS();
|
|
||||||
|
|
||||||
void position(int x, int y, int width, int height);
|
|
||||||
void layout(std::string grid);
|
|
||||||
DinkyECS::Entity entity(std::string name);
|
|
||||||
|
|
||||||
inline lel::CellMap& cells() {
|
|
||||||
return $parser.cells;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline DinkyECS::World& world() {
|
|
||||||
return $world;
|
|
||||||
}
|
|
||||||
|
|
||||||
void init(TexturePack& textures);
|
|
||||||
void render(sf::RenderWindow& window);
|
|
||||||
void mouse(sf::RenderWindow &window);
|
|
||||||
};
|
|
86
guecs.cpp
Normal file
86
guecs.cpp
Normal file
|
@ -0,0 +1,86 @@
|
||||||
|
#include "guecs.hpp"
|
||||||
|
#include "constants.hpp"
|
||||||
|
|
||||||
|
namespace guecs {
|
||||||
|
UI::UI() {
|
||||||
|
$font = make_shared<sf::Font>(FONT_FILE_NAME);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UI::position(int x, int y, int width, int height) {
|
||||||
|
$parser.position(x, y, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UI::layout(std::string grid) {
|
||||||
|
$grid = grid;
|
||||||
|
$parser.parse($grid);
|
||||||
|
}
|
||||||
|
|
||||||
|
DinkyECS::Entity UI::entity(std::string name) {
|
||||||
|
auto entity = $world.entity();
|
||||||
|
$world.set<CellName>(entity, {name});
|
||||||
|
return entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UI::init(TexturePack& textures) {
|
||||||
|
$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
|
||||||
|
rect.init(cell);
|
||||||
|
});
|
||||||
|
|
||||||
|
$world.query<Rectangle, Meter>([](auto, auto& bg, auto &) {
|
||||||
|
bg.shape->setFillColor(ColorValue::BLACK);
|
||||||
|
});
|
||||||
|
|
||||||
|
$world.query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) {
|
||||||
|
meter.init(cell);
|
||||||
|
});
|
||||||
|
|
||||||
|
$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
|
||||||
|
text.init(cell, $font);
|
||||||
|
});
|
||||||
|
|
||||||
|
$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
|
||||||
|
auto sprite_texture = textures.get(sprite.name);
|
||||||
|
sprite.texture = sprite_texture.texture;
|
||||||
|
sprite.sprite = make_shared<sf::Sprite>(*sprite.texture);
|
||||||
|
sprite.sprite->setPosition({float(cell.x + 5), float(cell.y + 5)});
|
||||||
|
auto size = sprite.texture->getSize();
|
||||||
|
sprite.sprite->setScale({float(cell.w - 10) / size.x, float(cell.h - 10) / size.y});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void UI::render(sf::RenderWindow& window) {
|
||||||
|
$world.query<Rectangle>([&](auto, auto& rect) {
|
||||||
|
window.draw(*rect.shape);
|
||||||
|
});
|
||||||
|
|
||||||
|
$world.query<lel::Cell, Meter>([&](auto, auto& cell, const auto &meter) {
|
||||||
|
float level = std::clamp(meter.percent, 0.0f, 1.0f) * float(cell.w);
|
||||||
|
// ZED: this 6 is a border width, make it a thing
|
||||||
|
meter.bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)});
|
||||||
|
window.draw(*meter.bar.shape);
|
||||||
|
});
|
||||||
|
|
||||||
|
$world.query<Sprite>([&](auto, auto& sprite) {
|
||||||
|
window.draw(*sprite.sprite);
|
||||||
|
});
|
||||||
|
|
||||||
|
$world.query<Textual>([&](auto, auto& text) {
|
||||||
|
window.draw(*text.text);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void UI::mouse(sf::RenderWindow &window) {
|
||||||
|
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
|
||||||
|
sf::Vector2f pos = window.mapPixelToCoords(sf::Mouse::getPosition(window));
|
||||||
|
$world.query<lel::Cell, Clickable>([&](auto ent, auto& cell, auto &clicked) {
|
||||||
|
if((pos.x >= cell.x && pos.x <= cell.x + cell.w) &&
|
||||||
|
(pos.y >= cell.y && pos.y <= cell.y + cell.h))
|
||||||
|
{
|
||||||
|
auto& cn = $world.get<CellName>(ent);
|
||||||
|
fmt::println("clicked on entity {} with name {} and event {}",
|
||||||
|
ent, cn.name, clicked.event);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
91
guecs.hpp
Normal file
91
guecs.hpp
Normal file
|
@ -0,0 +1,91 @@
|
||||||
|
#pragma once
|
||||||
|
#include "color.hpp"
|
||||||
|
#include "dinkyecs.hpp"
|
||||||
|
#include "lel.hpp"
|
||||||
|
#include <string>
|
||||||
|
#include <memory>
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
#include "texture.hpp"
|
||||||
|
|
||||||
|
namespace guecs {
|
||||||
|
using std::shared_ptr, std::make_shared;
|
||||||
|
|
||||||
|
struct Textual {
|
||||||
|
std::string label;
|
||||||
|
shared_ptr<sf::Font> font = nullptr;
|
||||||
|
shared_ptr<sf::Text> text = nullptr;
|
||||||
|
|
||||||
|
void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
|
||||||
|
font = font_ptr;
|
||||||
|
text = make_shared<sf::Text>(*font, label);
|
||||||
|
|
||||||
|
auto bounds = text->getLocalBounds();
|
||||||
|
auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
|
||||||
|
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
|
||||||
|
text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Clickable {
|
||||||
|
int event = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Sprite {
|
||||||
|
std::string name;
|
||||||
|
std::shared_ptr<sf::Sprite> sprite = nullptr;
|
||||||
|
std::shared_ptr<sf::Texture> texture = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Rectangle {
|
||||||
|
shared_ptr<sf::RectangleShape> shape = nullptr;
|
||||||
|
|
||||||
|
void init(lel::Cell& cell) {
|
||||||
|
sf::Vector2f size{(float)cell.w, (float)cell.h};
|
||||||
|
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
|
||||||
|
shape->setPosition({float(cell.x + 3), float(cell.y + 3)});
|
||||||
|
shape->setSize({float(cell.w - 6), float(cell.h - 6)});
|
||||||
|
shape->setFillColor(ColorValue::DARK_MID);
|
||||||
|
shape->setOutlineColor(ColorValue::MID);
|
||||||
|
shape->setOutlineThickness(1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Meter {
|
||||||
|
float percent = 1.0f;
|
||||||
|
Rectangle bar;
|
||||||
|
|
||||||
|
void init(lel::Cell& cell) {
|
||||||
|
bar.init(cell);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CellName {
|
||||||
|
std::string name;
|
||||||
|
};
|
||||||
|
|
||||||
|
class UI {
|
||||||
|
public:
|
||||||
|
DinkyECS::World $world;
|
||||||
|
shared_ptr<sf::Font> $font = nullptr;
|
||||||
|
lel::Parser $parser;
|
||||||
|
std::string $grid = "";
|
||||||
|
|
||||||
|
UI();
|
||||||
|
|
||||||
|
void position(int x, int y, int width, int height);
|
||||||
|
void layout(std::string grid);
|
||||||
|
DinkyECS::Entity entity(std::string name);
|
||||||
|
|
||||||
|
inline lel::CellMap& cells() {
|
||||||
|
return $parser.cells;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline DinkyECS::World& world() {
|
||||||
|
return $world;
|
||||||
|
}
|
||||||
|
|
||||||
|
void init(TexturePack& textures);
|
||||||
|
void render(sf::RenderWindow& window);
|
||||||
|
void mouse(sf::RenderWindow &window);
|
||||||
|
};
|
||||||
|
}
|
8
gui.cpp
8
gui.cpp
|
@ -159,7 +159,7 @@ namespace gui {
|
||||||
state(State::MAPPING);
|
state(State::MAPPING);
|
||||||
break;
|
break;
|
||||||
case ATTACK:
|
case ATTACK:
|
||||||
fmt::println("ATTACK IGNORED");
|
state(State::ATTACKING);
|
||||||
break;
|
break;
|
||||||
case START_COMBAT:
|
case START_COMBAT:
|
||||||
state(State::IN_COMBAT);
|
state(State::IN_COMBAT);
|
||||||
|
@ -269,6 +269,7 @@ namespace gui {
|
||||||
auto player = $level.world->get_the<Player>();
|
auto player = $level.world->get_the<Player>();
|
||||||
auto& player_combat = $level.world->get<Combat>(player.entity);
|
auto& player_combat = $level.world->get<Combat>(player.entity);
|
||||||
player_combat.hp = player_combat.max_hp;
|
player_combat.hp = player_combat.max_hp;
|
||||||
|
$combat_view.set_damage(float(player_combat.hp) / float(player_combat.max_hp));
|
||||||
} break;
|
} break;
|
||||||
default:
|
default:
|
||||||
break; // ignored
|
break; // ignored
|
||||||
|
@ -398,6 +399,9 @@ namespace gui {
|
||||||
if(damage.enemy_did > 0) {
|
if(damage.enemy_did > 0) {
|
||||||
$status_view.log(fmt::format("Enemy HIT YOU for {} damage!", damage.enemy_did));
|
$status_view.log(fmt::format("Enemy HIT YOU for {} damage!", damage.enemy_did));
|
||||||
$status_view.log(fmt::format("-- Enemy has {} HP left.", enemy_combat.hp));
|
$status_view.log(fmt::format("-- Enemy has {} HP left.", enemy_combat.hp));
|
||||||
|
auto player = world.get_the<Player>();
|
||||||
|
auto player_combat = world.get<Combat>(player.entity);
|
||||||
|
$combat_view.set_damage(float(player_combat.hp) / float(player_combat.max_hp));
|
||||||
} else {
|
} else {
|
||||||
$status_view.log("Enemy MISSED YOU.");
|
$status_view.log("Enemy MISSED YOU.");
|
||||||
}
|
}
|
||||||
|
@ -407,8 +411,6 @@ namespace gui {
|
||||||
} else {
|
} else {
|
||||||
$status_view.log("You MISSED the enemy.");
|
$status_view.log("You MISSED the enemy.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// this is where we tell the combat ui about the damage
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case eGUI::COMBAT_START:
|
case eGUI::COMBAT_START:
|
||||||
|
|
|
@ -61,7 +61,7 @@ sources = [
|
||||||
'config.cpp',
|
'config.cpp',
|
||||||
'dbc.cpp',
|
'dbc.cpp',
|
||||||
'devices.cpp',
|
'devices.cpp',
|
||||||
'ecs_gui.cpp',
|
'guecs.cpp',
|
||||||
'gui.cpp',
|
'gui.cpp',
|
||||||
'inventory.cpp',
|
'inventory.cpp',
|
||||||
'lel.cpp',
|
'lel.cpp',
|
||||||
|
@ -92,7 +92,7 @@ executable('runtests', sources + [
|
||||||
'tests/base.cpp',
|
'tests/base.cpp',
|
||||||
'tests/dbc.cpp',
|
'tests/dbc.cpp',
|
||||||
'tests/dinkyecs.cpp',
|
'tests/dinkyecs.cpp',
|
||||||
'tests/ecs_gui.cpp',
|
'tests/guecs.cpp',
|
||||||
'tests/fsm.cpp',
|
'tests/fsm.cpp',
|
||||||
'tests/inventory.cpp',
|
'tests/inventory.cpp',
|
||||||
'tests/lel.cpp',
|
'tests/lel.cpp',
|
||||||
|
|
|
@ -1,12 +1,14 @@
|
||||||
#include <catch2/catch_test_macros.hpp>
|
#include <catch2/catch_test_macros.hpp>
|
||||||
#include <fmt/core.h>
|
#include <fmt/core.h>
|
||||||
#include "constants.hpp"
|
#include "constants.hpp"
|
||||||
#include "ecs_gui.hpp"
|
#include "guecs.hpp"
|
||||||
#include "texture.hpp"
|
#include "texture.hpp"
|
||||||
|
|
||||||
|
using namespace guecs;
|
||||||
|
|
||||||
TEST_CASE("prototype one gui", "[ecs-gui]") {
|
TEST_CASE("prototype one gui", "[ecs-gui]") {
|
||||||
GUECS gui;
|
guecs::UI gui;
|
||||||
|
|
||||||
TexturePack textures;
|
TexturePack textures;
|
||||||
textures.load_sprites();
|
textures.load_sprites();
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue