Refactored the GUECS system to have its own namespace then got Meter to work.
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9c66e870d2
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722d55d948
9 changed files with 206 additions and 177 deletions
8
gui.cpp
8
gui.cpp
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@ -159,7 +159,7 @@ namespace gui {
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state(State::MAPPING);
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break;
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case ATTACK:
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fmt::println("ATTACK IGNORED");
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state(State::ATTACKING);
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break;
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case START_COMBAT:
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state(State::IN_COMBAT);
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@ -269,6 +269,7 @@ namespace gui {
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auto player = $level.world->get_the<Player>();
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auto& player_combat = $level.world->get<Combat>(player.entity);
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player_combat.hp = player_combat.max_hp;
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$combat_view.set_damage(float(player_combat.hp) / float(player_combat.max_hp));
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} break;
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default:
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break; // ignored
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@ -398,6 +399,9 @@ namespace gui {
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if(damage.enemy_did > 0) {
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$status_view.log(fmt::format("Enemy HIT YOU for {} damage!", damage.enemy_did));
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$status_view.log(fmt::format("-- Enemy has {} HP left.", enemy_combat.hp));
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auto player = world.get_the<Player>();
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auto player_combat = world.get<Combat>(player.entity);
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$combat_view.set_damage(float(player_combat.hp) / float(player_combat.max_hp));
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} else {
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$status_view.log("Enemy MISSED YOU.");
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}
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@ -407,8 +411,6 @@ namespace gui {
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} else {
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$status_view.log("You MISSED the enemy.");
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}
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// this is where we tell the combat ui about the damage
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}
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break;
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case eGUI::COMBAT_START:
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