Refactored the GUECS system to have its own namespace then got Meter to work.
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9c66e870d2
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9 changed files with 206 additions and 177 deletions
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@ -3,13 +3,15 @@
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#include "color.hpp"
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namespace gui {
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using namespace guecs;
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CombatUI::CombatUI(GameLevel level) :
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$level(level)
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{
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$gui.position(RAY_VIEW_X, RAY_VIEW_HEIGHT, RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT);
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$gui.layout(
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"[*%(100,150)button_attack1 | *%(100,150)button_attack2 | *%(100,150)button_attack3 | *%(100,150)button_heal]"
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"[ >.%(100,50)label_hp | *%.(100,50)bar_hp | _ ]");
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"[ >.%(100,50)label_hp | *%.(190,50)bar_hp | _ ]");
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}
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void CombatUI::render(TexturePack& textures) {
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@ -21,12 +23,12 @@ namespace gui {
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world.set<lel::Cell>(button, cell);
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world.set<Sprite>(button, {"trash_button"});
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world.set<Clickable>(button, {100});
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world.set<Textual>(button, {name});
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world.set<Textual>(button, {"Button"});
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} else if(name.starts_with("bar_")) {
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auto meter = $gui.entity(name);
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world.set<lel::Cell>(meter, cell);
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world.set<Rectangle>(meter, {});
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world.set<Meter>(meter, {});
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$meter = $gui.entity(name);
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world.set<lel::Cell>($meter, cell);
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world.set<Rectangle>($meter, {});
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world.set<Meter>($meter, {});
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} else {
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// ignored, it's just space
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$gui.entity(name);
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@ -39,4 +41,10 @@ namespace gui {
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void CombatUI::draw(sf::RenderWindow& window) {
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$gui.render(window);
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}
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void CombatUI::set_damage(float percent) {
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fmt::println("combat ui sets damage: {}", percent);
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auto& meter = $gui.world().get<Meter>($meter);
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meter.percent = percent;
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}
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}
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