From 7207d53885977112dad741d2b17c44794d2ac1dd Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Sat, 6 Sep 2025 22:50:20 -0400 Subject: [PATCH] Autowalker now figures out there's an enemy near when first entering a level. --- autowalker.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/autowalker.cpp b/autowalker.cpp index 6a0378e..c84b45c 100644 --- a/autowalker.cpp +++ b/autowalker.cpp @@ -181,6 +181,7 @@ void Autowalker::handle_boss_fight() { if(fsm.in_state(gui::State::NEXT_LEVEL)) { // eventually we'll have AI handle this too send_event(gui::Event::STAIRS_DOWN); + face_enemy(); } } @@ -285,6 +286,7 @@ void Autowalker::autowalk() { craft_weapon(); open_map(); + face_enemy(); int move_attempts = 0;