Arena works better now and I can give a list of sprites to work as fixtures in a scene.
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8 changed files with 169 additions and 36 deletions
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@ -669,7 +669,7 @@ void System::spawn_attack(World& world, int attack_id, DinkyECS::Entity enemy) {
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auto effect = ritual.element == FIRE ? "burning_animation" : "lightning_animation";
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auto effect_id = world.entity();
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world.set<Sprite>(effect_id, {effect, 256, 256});
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world.set<Sprite>(effect_id, {effect, 1.0f});
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world.set<Temporary>(effect_id, {true});
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auto shader = shaders::get(ritual.element == FIRE ? "flame" : "lightning");
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