Arena works better now and I can give a list of sprites to work as fixtures in a scene.
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8 changed files with 169 additions and 36 deletions
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@ -14,11 +14,15 @@
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"boss": {
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"start_pos": "boss5",
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"scale": 0.6,
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"mid_cell": true
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}
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"mid_cell": true,
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"sprite": "rat_king_boss"
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},
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"fixtures": [
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{"name": "torch_crappy", "scale": 0.8, "cell": "torch1"},
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{"name": "torch_crappy", "scale": 0.8, "cell": "torch2"}
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]
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": true},
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{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
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]
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}
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@ -23,7 +23,7 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": false},
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{"_type": "Sprite", "name": "gold_savior", "width": 256, "height": 256, "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sprite", "name": "gold_savior", "scale": 1.0},
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{"_type": "Sound", "attack": "Sword_Hit_2", "death": "Humanoid_Death_1"}
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]
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},
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@ -38,7 +38,7 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": true},
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{"_type": "Sprite", "name": "armored_knight", "width": 256, "height": 256, "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sprite", "name": "armored_knight", "scale": 1.0},
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{"_type": "Sound", "attack": "Sword_Hit_2", "death": "Humanoid_Death_1"}
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]
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},
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@ -53,7 +53,7 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": true},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": true},
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{"_type": "Sprite", "name": "axe_ranger", "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sprite", "name": "axe_ranger", "scale": 1.0},
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{"_type": "Sound", "attack": "Sword_Hit_2", "death": "Ranger_1"}
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]
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},
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@ -68,7 +68,7 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": false},
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{"_type": "Sprite", "name": "rat_with_sword", "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sprite", "name": "rat_with_sword", "scale": 1.0},
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{"_type": "Sound", "attack": "Small_Rat", "death": "Creature_Death_1"}
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]
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},
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@ -83,7 +83,7 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": true},
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{"_type": "Sprite", "name": "hairy_spider", "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sprite", "name": "hairy_spider", "scale": 1.0},
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{"_type": "Sound", "attack": "Spider_1", "death": "Spider_2"}
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]
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}
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