I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.

This commit is contained in:
Zed A. Shaw 2025-04-15 01:01:44 -04:00
parent 84a5f06dac
commit 7186c2ecb0
16 changed files with 54 additions and 38 deletions

View file

@ -20,7 +20,7 @@ namespace gui {
void select_slot(DinkyECS::Entity ent, std::any data);
void select_ritual();
void update_level(GameLevel &level);
bool mouse(float x, float y);
bool mouse(float x, float y, bool hover);
void log(std::wstring msg);
void init();
void render(sf::RenderWindow &window);