I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
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@ -24,7 +24,7 @@ namespace gui {
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GameLevel $level;
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RitualUI(GameLevel level);
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bool mouse(float x, float y);
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bool mouse(float x, float y, bool hover);
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void toggle();
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bool is_open();
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void init();
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