I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.

This commit is contained in:
Zed A. Shaw 2025-04-15 01:01:44 -04:00
parent 84a5f06dac
commit 7186c2ecb0
16 changed files with 54 additions and 38 deletions

View file

@ -26,7 +26,7 @@ namespace gui {
MainUI(sf::RenderWindow& window);
void mouse(int x, int y);
void mouse(int x, int y, bool hover);
void debug();
void render_debug();