I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
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@ -26,7 +26,7 @@ namespace gui {
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MainUI(sf::RenderWindow& window);
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void mouse(int x, int y);
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void mouse(int x, int y, bool hover);
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void debug();
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void render_debug();
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