I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
This commit is contained in:
parent
84a5f06dac
commit
7186c2ecb0
16 changed files with 54 additions and 38 deletions
|
@ -124,13 +124,13 @@ namespace gui {
|
|||
dirty();
|
||||
}
|
||||
|
||||
void MainUI::mouse(int x, int y) {
|
||||
void MainUI::mouse(int x, int y, bool hover) {
|
||||
if($show_level) {
|
||||
$show_level = false;
|
||||
$level.world->send<Events::GUI>(Events::GUI::STAIRS_DOWN, $level.player, {});
|
||||
$overlay_ui.close_label("middle");
|
||||
} else {
|
||||
$overlay_ui.$gui.mouse(x, y);
|
||||
$overlay_ui.$gui.mouse(x, y, hover);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue