I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
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16 changed files with 54 additions and 38 deletions
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@ -95,8 +95,8 @@ namespace gui {
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}
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}
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bool DebugUI::mouse(float x, float y) {
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return $gui.mouse(x, y);
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bool DebugUI::mouse(float x, float y, bool hover) {
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return $gui.mouse(x, y, hover);
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}
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void DebugUI::update_level(GameLevel &level) {
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