I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.

This commit is contained in:
Zed A. Shaw 2025-04-15 01:01:44 -04:00
parent 84a5f06dac
commit 7186c2ecb0
16 changed files with 54 additions and 38 deletions

View file

@ -38,7 +38,7 @@ namespace gui {
void init();
void render(sf::RenderWindow& window);
bool mouse(float x, float y);
bool mouse(float x, float y, bool hover);
void bounce_boss(sf::RenderWindow& window);
bool boss_dead() { return $combat.hp < 0; }
void configure_sprite();