I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.

This commit is contained in:
Zed A. Shaw 2025-04-15 01:01:44 -04:00
parent 84a5f06dac
commit 7186c2ecb0
16 changed files with 54 additions and 38 deletions

View file

@ -139,12 +139,12 @@ namespace gui {
$overlay.render(window);
}
bool BossFightUI::mouse(float x, float y) {
if($status.mouse(x, y)) {
bool BossFightUI::mouse(float x, float y, bool hover) {
if($status.mouse(x, y, hover)) {
dbc::log("STATUS button pressed");
}
if($overlay.mouse(x, y)) {
if($overlay.mouse(x, y, hover)) {
$animation.play();
sound::play("Sword_Hit_1");
$boss_hit = !$boss_hit;