Cleaned up the move operation more so that I can use it in the other places that I need it.
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5 changed files with 52 additions and 8 deletions
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@ -509,12 +509,14 @@ bool System::drop_item(GameLevel& level, Entity item) {
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for(matrix::box it{map.walls(), player_pos.location.x, player_pos.location.y, 1}; it.next();)
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{
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Position pos{it.x, it.y};
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if(map.can_move(pos.location) && !collision.occupied(pos.location)) {
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world.set<Position>(item, pos);
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collision.insert(pos.location, item);
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// BUG: really there should be another system that handles loot->inv moves
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if(player_inv.has(item)) player_inv.remove(item);
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level.world->send<Events::GUI>(Events::GUI::ENEMY_SPAWN, item, {});
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level.world->not_constant(item);
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return true;
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}
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}
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