Fog of War now works fairly normally, but I think I'll have to do something so people don't live in the map. Probably something like hearing distance is increased because you're louder with a map out, and you can't see enemies on the map.
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6 changed files with 19 additions and 11 deletions
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@ -101,7 +101,7 @@ TEST_CASE("map image test", "[map-sprite]") {
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player_pos.location.x = it.x;
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player_pos.location.y = it.y;
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System::draw_map(level, map_tiles, entity_map);
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System::render_map(level, map_tiles, entity_map, *render, 2, player_display);
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System::render_map(map_tiles, entity_map, *render, 2, player_display);
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#ifdef TEST_RENDER
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// confirm we get two different maps
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