Fog of War now works fairly normally, but I think I'll have to do something so people don't live in the map. Probably something like hearing distance is increased because you're louder with a map out, and you can't see enemies on the map.

This commit is contained in:
Zed A. Shaw 2025-07-21 23:21:24 -04:00
parent 2997dc363b
commit 6f91533950
6 changed files with 19 additions and 11 deletions

View file

@ -40,5 +40,5 @@ namespace System {
bool inventory_occupied(GameLevel& level, Entity container_id, const std::string& name);
void draw_map(GameLevel& level, Matrix& grid, EntityGrid& entity_map);
void render_map(GameLevel& level, Matrix& tiles, EntityGrid& entity_map, sf::RenderTexture& render, int compass_dir, wchar_t player_display);
void render_map(Matrix& tiles, EntityGrid& entity_map, sf::RenderTexture& render, int compass_dir, wchar_t player_display);
}