Fog of War now works fairly normally, but I think I'll have to do something so people don't live in the map. Probably something like hearing distance is increased because you're louder with a map out, and you can't see enemies on the map.
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6 changed files with 19 additions and 11 deletions
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@ -61,7 +61,7 @@ namespace gui {
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void MapViewUI::render(sf::RenderWindow &window, int compass_dir) {
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$gui.render(window);
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System::draw_map($level, $map_tiles, $entity_map);
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System::render_map($level, $map_tiles, $entity_map, *$map_render, compass_dir, $player_display);
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System::render_map($map_tiles, $entity_map, *$map_render, compass_dir, $player_display);
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$map_sprite.setTexture($map_render->getTexture(), true);
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window.draw($map_sprite);
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// $gui.debug_layout(window);
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