Closer to what I want for sprite loading but still needs more work.

This commit is contained in:
Zed A. Shaw 2025-01-25 12:19:14 -05:00
parent 51858ea399
commit 6ed57cd4a8
4 changed files with 23 additions and 17 deletions

View file

@ -23,12 +23,13 @@ void TexturePack::load_textures() {
images.emplace_back(load_image(tile_path));
}
floor = load_image(assets["floor"]);
ceiling = load_image(assets["ceiling"]);
floor = load_image(assets["sprites"]["floor"]);
ceiling = load_image(assets["sprites"]["ceiling"]);
sf::Texture* sprite_texture = new sf::Texture("assets/undead_peasant-spritesheet.png");
sf::Texture* sprite_texture = new sf::Texture(assets["sprites"]["evil_eye"]);
sprite_texture->setSmooth(false);
sf::Sprite* sf_sprite = new sf::Sprite(*sprite_texture);
sprites.push_back({4.0, 3.55, 6, sf_sprite, sprite_texture});
sword.sprite_texture = new sf::Texture("assets/cinqueda_1-512.png");