Closer to what I want for sprite loading but still needs more work.
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4 changed files with 23 additions and 17 deletions
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@ -23,12 +23,13 @@ void TexturePack::load_textures() {
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images.emplace_back(load_image(tile_path));
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}
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floor = load_image(assets["floor"]);
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ceiling = load_image(assets["ceiling"]);
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floor = load_image(assets["sprites"]["floor"]);
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ceiling = load_image(assets["sprites"]["ceiling"]);
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sf::Texture* sprite_texture = new sf::Texture("assets/undead_peasant-spritesheet.png");
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sf::Texture* sprite_texture = new sf::Texture(assets["sprites"]["evil_eye"]);
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sprite_texture->setSmooth(false);
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sf::Sprite* sf_sprite = new sf::Sprite(*sprite_texture);
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sprites.push_back({4.0, 3.55, 6, sf_sprite, sprite_texture});
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sword.sprite_texture = new sf::Texture("assets/cinqueda_1-512.png");
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