Boss UI buttons in place and ready to work.
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parent
d398b042a7
commit
6ec43026b6
2 changed files with 38 additions and 13 deletions
48
boss/ui.cpp
48
boss/ui.cpp
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@ -14,12 +14,12 @@ namespace boss {
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}
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void UI::init() {
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$gui.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
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$gui.set<Background>($gui.MAIN, {$gui.$parser, THEME.DARK_MID});
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auto& background = $gui.get<Background>($gui.MAIN);
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$arena.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
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$arena.set<Background>($arena.MAIN, {$arena.$parser, THEME.DARK_MID});
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auto& background = $arena.get<Background>($arena.MAIN);
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background.set_sprite("test_background", true);
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$gui.layout(
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$arena.layout(
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"[a1|boss1|boss2|boss3|e1|f1]"
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"[a2|b2|c2|d2|e2|f2]"
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"[floor2|b3|c3|d3|e3|f3]"
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@ -28,16 +28,39 @@ namespace boss {
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"[a6|b6|c6|d6|e6|f6]"
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);
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position_sprite($boss_sprite, "boss2", 0.4, true);
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position_sprite($boss_sprite, "boss2", 0.7, true);
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position_sprite($player_sprite, "player1", 0.5, true);
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position_sprite($floor_sprite, "floor2", 1.0, false);
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$gui.init();
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$arena.init();
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$actions.position(0,0, SCREEN_WIDTH-BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
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$actions.layout(
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"[action1|action2]"
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"[action3|action4]"
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"[action5|action6]"
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"[*(200)dodge]"
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"[*(200,300)stats]"
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"[_]"
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"[_]");
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for(auto& [name, cell] : $actions.cells()) {
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auto id = $actions.entity(name);
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$actions.set<Rectangle>(id, {});
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$actions.set<Text>(id, {guecs::to_wstring(name)});
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if(name != "stats") {
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$actions.set<Clickable>(id, {
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[name](auto){ fmt::println("clicked {}", name); }
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});
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}
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}
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$actions.init();
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}
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void UI::position_sprite(textures::SpriteTexture& st, const std::string& name, float scale, bool at_mid) {
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auto& cell = $gui.cell_for(name);
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auto& cell = $arena.cell_for(name);
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float x = float(at_mid ? cell.mid_x : cell.x);
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float y = float(at_mid ? cell.mid_y : cell.y);
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@ -46,18 +69,19 @@ namespace boss {
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}
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void UI::render(sf::RenderWindow& window) {
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$gui.render(window);
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$arena.render(window);
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$actions.render(window);
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window.draw(*$floor_sprite.sprite);
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window.draw(*$boss_sprite.sprite);
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window.draw(*$player_sprite.sprite);
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// $gui.debug_layout(window);
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// $arena.debug_layout(window);
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}
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bool UI::mouse(float x, float y, Modifiers mods) {
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return $gui.mouse(x, y, mods);
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return $actions.mouse(x, y, mods);
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}
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bool UI::boss_dead() {
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return true;
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return false;
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}
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}
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