Quick move into textures.cpp so I can work on the final form of wall to door mapping.
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3 changed files with 10 additions and 11 deletions
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@ -201,4 +201,11 @@ namespace textures {
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return TMGR.map_sprites.at(display);
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}
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size_t door_for_wall(size_t wall_id) {
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size_t moss_wall_id = textures::get_id("wall_moss");
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size_t plain_door_id = textures::get_id("door_plain");
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size_t moss_door_id = textures::get_id("door_moss_wall");
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return wall_id == moss_wall_id ? moss_door_id : plain_door_id;
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}
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};
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@ -51,4 +51,6 @@ namespace textures {
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sf::Sprite& get_map_sprite(wchar_t display);
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size_t get_id(const std::string& name);
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size_t door_for_wall(size_t wall_id);
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}
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