Meson build was using the wrong sfml_main on windows.
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@ -24,7 +24,7 @@ if build_machine.system() == 'windows'
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language: 'cpp',
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language: 'cpp',
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)
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)
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sfml_main = dependency('sfml_main')
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sfml_main = subproject('sfml').get_variable('sfml_main_dep')
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opengl32 = cc.find_library('opengl32', required: true)
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opengl32 = cc.find_library('opengl32', required: true)
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winmm = cc.find_library('winmm', required: true)
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winmm = cc.find_library('winmm', required: true)
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gdi32 = cc.find_library('gdi32', required: true)
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gdi32 = cc.find_library('gdi32', required: true)
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