After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it.
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@ -5,16 +5,19 @@
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#include "textures.hpp"
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#include "guecs.hpp"
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#include "ritual_ui.hpp"
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#include "map_view.hpp"
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namespace gui {
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class StatusUI {
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public:
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bool map_open = false;
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guecs::UI $gui;
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DinkyECS::Entity $log_to;
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std::map<std::string, size_t> $slots;
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std::deque<std::string> $messages;
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GameLevel $level;
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RitualUI $ritual_ui;
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MapViewUI $map_ui;
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StatusUI(GameLevel level);
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void select_slot(DinkyECS::Entity ent, std::any data);
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