After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it.
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@ -379,6 +379,7 @@ void Raycaster::update_level(GameLevel level) {
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$sprites.clear();
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$level = level;
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// BUG: this is way too complex, please make it easier, the issue is that I need to convert the maps to visible tiles and that involves wstring convert, but this is many steps done probably over and over
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auto& tiles = $level.map->tiles();
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$map = textures::convert_char_to_texture(tiles.$tile_ids);
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