Sprite is now a component we can place on anything to render it.
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8 changed files with 50 additions and 26 deletions
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@ -11,6 +11,7 @@ namespace components {
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ENROLL_COMPONENT(Combat, hp, damage, dead);
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ENROLL_COMPONENT(LightSource, strength, radius);
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ENROLL_COMPONENT(Device, config, events);
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ENROLL_COMPONENT(Sprite, name);
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void configure_entity(const ComponentMap& component_map, DinkyECS::World& world, DinkyECS::Entity ent, json& data) {
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for (auto &i : data) {
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@ -31,5 +32,6 @@ namespace components {
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components::enroll<Motion>(component_map);
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components::enroll<LightSource>(component_map);
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components::enroll<Device>(component_map);
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components::enroll<Sprite>(component_map);
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}
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}
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