Sprite is now a component we can place on anything to render it.
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9c37960283
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8 changed files with 50 additions and 26 deletions
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@ -11,15 +11,29 @@
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{"_type": "EnemyConfig", "hearing_distance": 5}
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]
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},
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"KNIGHT": {
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"components": [
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{"_type": "Tile", "display": "\u088d",
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"foreground": [131, 213, 238],
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"background": [30, 20, 75]
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},
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{"_type": "Combat", "hp": 200, "damage": 15, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "LightSource", "strength": 70, "radius": 2},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Sprite", "name": "armored_knight"}
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]
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},
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"EVIL_EYE": {
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"components": [
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{"_type": "Tile", "display": "\u08ac",
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"foreground": [75, 200, 125],
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{"_type": "Tile", "display": "\u0758",
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"foreground": [205, 164, 246],
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"background": [30, 20, 75]
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},
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{"_type": "Combat", "hp": 100, "damage": 50, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 10}
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{"_type": "EnemyConfig", "hearing_distance": 10},
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{"_type": "Sprite", "name": "evil_eye"}
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]
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}
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}
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