First build that actually works. SDL_main errors before but didn't figure out the cause.
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6b181382bd
21 changed files with 2853 additions and 0 deletions
36
sdlprog.cpp
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36
sdlprog.cpp
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#include "SDL.h"
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int main(int argc, char *argv[])
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Surface *surface;
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SDL_Event event;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
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return 3;
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}
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if (SDL_CreateWindowAndRenderer(320, 240, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError());
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return 3;
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}
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while (1) {
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SDL_PollEvent(&event);
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if (event.type == SDL_QUIT) {
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break;
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}
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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