Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77.
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8 changed files with 30 additions and 38 deletions
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@ -19,7 +19,7 @@ namespace System {
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void device(World &world, Entity actor, Entity item);
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void plan_motion(World& world, Position move_to);
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Entity spawn_item(World& world, const string& name);
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bool drop_item(GameLevel& level, Entity item);
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void drop_item(GameLevel& level, Entity item);
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void enemy_ai(GameLevel &level);
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void combat(GameLevel& level, int attack_id);
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