Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77.
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8 changed files with 30 additions and 38 deletions
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@ -32,7 +32,7 @@ namespace gui {
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void remove_slot(guecs::Entity slot_id);
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bool place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity);
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void add_loose_item(DinkyECS::Entity entity);
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bool drop_item(DinkyECS::Entity item_id);
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void drop_item(DinkyECS::Entity item_id);
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bool occupied(guecs::Entity gui_id);
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void swap(guecs::Entity gui_a, guecs::Entity gui_b);
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};
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