Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77.
This commit is contained in:
parent
1788b8fb28
commit
694ee210d6
8 changed files with 30 additions and 38 deletions
|
@ -111,8 +111,8 @@ namespace gui {
|
|||
switch(ev) {
|
||||
case AIM_CLICK: {
|
||||
// take from inventory, drop on floor
|
||||
bool worked = throw_on_floor($status_ui.$gui, true);
|
||||
if(worked) END(CLOSE);
|
||||
throw_on_floor($status_ui.$gui, true);
|
||||
END(CLOSE);
|
||||
} break;
|
||||
case INV_SELECT: {
|
||||
auto drop_id = std::any_cast<guecs::Entity>(data);
|
||||
|
@ -137,8 +137,8 @@ namespace gui {
|
|||
break;
|
||||
case AIM_CLICK: {
|
||||
// THIS IS PUT IT BACK ON THE FLOOR
|
||||
bool worked = throw_on_floor($loot_ui.$gui, false);
|
||||
if(worked) END(CLOSE);
|
||||
throw_on_floor($loot_ui.$gui, false);
|
||||
END(CLOSE);
|
||||
} break;
|
||||
default:
|
||||
handle_mouse(ev, $loot_ui.$gui);
|
||||
|
@ -282,27 +282,21 @@ namespace gui {
|
|||
* Dropping on the ground is only possible from the
|
||||
* status_ui for now.
|
||||
*/
|
||||
bool DNDLoot::throw_on_floor(guecs::UI& gui, bool from_status) {
|
||||
void DNDLoot::throw_on_floor(guecs::UI& gui, bool from_status) {
|
||||
dbc::check($grab_source != std::nullopt, "attempt to commit_drop but no grab_source set");
|
||||
dbc::check(gui.has<guecs::GrabSource>(*$grab_source),
|
||||
"StatusUI doesn't actually have that GrabSource in the gui.");
|
||||
|
||||
auto& grab = gui.get<guecs::GrabSource>(*$grab_source);
|
||||
|
||||
bool result = false;
|
||||
|
||||
if(from_status) {
|
||||
result = $status_ui.drop_item(grab.world_entity);
|
||||
$status_ui.drop_item(grab.world_entity);
|
||||
} else {
|
||||
result = $loot_ui.drop_item(grab.world_entity);
|
||||
$loot_ui.drop_item(grab.world_entity);
|
||||
}
|
||||
|
||||
if(result) {
|
||||
grab.commit();
|
||||
clear_grab();
|
||||
}
|
||||
|
||||
return result;
|
||||
grab.commit();
|
||||
clear_grab();
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue