Initially implemented 'ritual blanket' UI for the crafting of rituals in combat.
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5 changed files with 56 additions and 30 deletions
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@ -4,23 +4,23 @@
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#include <deque>
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#include "textures.hpp"
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#include "guecs.hpp"
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#include "ritual_ui.hpp"
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namespace gui {
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class StatusUI {
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public:
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sf::IntRect $ritual_closed_rect{{0,0},{380,720}};
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textures::SpriteTexture $ritual_ui;
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components::Animation $ritual_anim;
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guecs::UI $gui;
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DinkyECS::Entity $log_to;
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std::map<std::string, size_t> $slots;
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std::deque<std::string> $messages;
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GameLevel $level;
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RitualUI $ritual_ui;
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StatusUI(GameLevel level);
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void select_slot(DinkyECS::Entity ent, std::any data);
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void select_ritual();
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void update_level(GameLevel &level);
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bool mouse(float x, float y);
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void log(std::string msg);
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void init();
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void render(sf::RenderWindow &window);
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