Initial idea for the boss fight UI but it's just a temporary holder for now.
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16 changed files with 165 additions and 36 deletions
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@ -18,8 +18,8 @@ namespace gui {
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void select_slot(DinkyECS::Entity ent, std::any data);
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void update_level(GameLevel &level);
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void log(std::string msg);
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void render();
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void draw(sf::RenderWindow &window);
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void init();
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void render(sf::RenderWindow &window);
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void update();
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};
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}
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