Initial idea for the boss fight UI but it's just a temporary holder for now.
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parent
a72d2879fd
commit
64807174c0
16 changed files with 165 additions and 36 deletions
34
gui_fsm.cpp
34
gui_fsm.cpp
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@ -45,10 +45,11 @@ namespace gui {
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$main_ui.init();
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$combat_ui.render();
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$status_ui.render();
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$combat_ui.init();
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$status_ui.init();
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$status_ui.log("Welcome to the game!");
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$status_ui.update();
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$boss_fight_ui.init();
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$renderer.init_terminal();
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$map_ui.create_render();
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@ -162,7 +163,7 @@ namespace gui {
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dbc::log("Nothing to close.");
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break;
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case STAIRS_DOWN:
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$main_ui.show_level();
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// $main_ui.show_level();
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state(State::NEXT_LEVEL);
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break;
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case STOP_COMBAT:
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@ -243,9 +244,13 @@ namespace gui {
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if(const auto* mouse = ev->getIf<sf::Event::MouseButtonPressed>()) {
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if(mouse->button == sf::Mouse::Button::Left) {
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sf::Vector2f pos = $window.mapPixelToCoords(mouse->position);
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$combat_ui.$gui.mouse(pos.x, pos.y);
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$status_ui.$gui.mouse(pos.x, pos.y);
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$main_ui.mouse(pos.x, pos.y);
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if(in_state(State::NEXT_LEVEL)) {
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$boss_fight_ui.mouse(pos.x, pos.y);
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} else {
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$combat_ui.$gui.mouse(pos.x, pos.y);
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$status_ui.$gui.mouse(pos.x, pos.y);
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$main_ui.mouse(pos.x, pos.y);
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}
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}
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}
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@ -290,6 +295,9 @@ namespace gui {
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case KEY::O:
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autowalking = true;
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break;
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case KEY::L:
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event(Event::STAIRS_DOWN);
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break;
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default:
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break; // ignored
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}
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@ -298,9 +306,13 @@ namespace gui {
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}
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void FSM::draw_gui() {
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$main_ui.draw();
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$status_ui.draw($window);
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$combat_ui.draw($window);
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if(in_state(State::NEXT_LEVEL)) {
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$boss_fight_ui.render($window);
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} else {
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$main_ui.render();
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$status_ui.render($window);
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$combat_ui.render($window);
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}
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}
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void FSM::render() {
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@ -308,6 +320,10 @@ namespace gui {
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$window.clear();
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$map_ui.render();
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$renderer.draw($map_ui);
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} else if(in_state(State::NEXT_LEVEL)) {
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$window.clear();
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$boss_fight_ui.init();
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$boss_fight_ui.render($window);
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} else {
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draw_gui();
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}
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