BREAKING: First idea for the combat system but there's a bug in goap where I'm not removing closed parts or something like that.

This commit is contained in:
Zed A. Shaw 2025-03-15 22:30:10 -04:00
parent 75db188dc6
commit 63f032ff12
8 changed files with 130 additions and 4 deletions

View file

@ -171,7 +171,7 @@ TEST_CASE("ai autowalker ai test", "[ai]") {
REQUIRE(ai::test(result, "no_more_enemies"));
}
TEST_CASE("Confirm EntityAI behaves as expected", "[ai-enemy]") {
TEST_CASE("Confirm EntityAI behaves as expected", "[ai]") {
ai::reset();
ai::init("assets/ai.json");
auto ai_start = ai::load_state("Enemy::initial_state");