BREAKING: First idea for the combat system but there's a bug in goap where I'm not removing closed parts or something like that.
This commit is contained in:
parent
75db188dc6
commit
63f032ff12
8 changed files with 130 additions and 4 deletions
|
@ -171,7 +171,7 @@ TEST_CASE("ai autowalker ai test", "[ai]") {
|
|||
REQUIRE(ai::test(result, "no_more_enemies"));
|
||||
}
|
||||
|
||||
TEST_CASE("Confirm EntityAI behaves as expected", "[ai-enemy]") {
|
||||
TEST_CASE("Confirm EntityAI behaves as expected", "[ai]") {
|
||||
ai::reset();
|
||||
ai::init("assets/ai.json");
|
||||
auto ai_start = ai::load_state("Enemy::initial_state");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue