BREAKING: First idea for the combat system but there's a bug in goap where I'm not removing closed parts or something like that.
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8 changed files with 130 additions and 4 deletions
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@ -79,6 +79,7 @@
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],
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"states": {
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"Walker::initial_state": {
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"tough_personality": true,
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"enemy_found": false,
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"enemy_dead": false,
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"health_good": true,
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57
assets/rituals.json
Normal file
57
assets/rituals.json
Normal file
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@ -0,0 +1,57 @@
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{
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"profile": {
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"does_damage": 0,
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"has_spikes": 1,
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"has_magick": 2,
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"is_complete": 3
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},
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"actions": [
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{
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"name": "pierce_type",
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"cost": 1000,
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"needs": {
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"is_complete": false,
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"has_spikes": true
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},
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"effects": {
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"does_damage": true
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}
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},
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{
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"name": "magick_type",
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"cost": 0,
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"needs": {
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"is_complete": false,
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"has_magick": true
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},
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"effects": {
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"does_damage": true
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}
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},
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{
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"name": "combined",
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"cost": 0,
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"needs": {
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"does_damage": true
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},
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"effects": {
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"is_complete": true
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}
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}
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],
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"states": {
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"initial": {
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"does_damage": false,
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"is_complete": false,
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"has_spikes": false,
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"has_magick": false
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},
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"final": {
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"does_damage": true,
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"is_complete": true
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}
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},
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"scripts": {
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"actions": ["pierce_type", "magick_type", "combined"]
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}
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}
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