Boss fight now has combat stats and damage so I can now have a boss fight.
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7 changed files with 58 additions and 9 deletions
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@ -46,7 +46,7 @@ namespace boss {
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dbc::check(world->has<ai::EntityAI>(boss_id), "boss doesn't have an AI");
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return make_shared<boss::Fight>(world, boss_id);
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return make_shared<boss::Fight>(world, boss_id, level.player);
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}
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void System::combat(std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, int attack_id) {
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@ -55,8 +55,8 @@ namespace boss {
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dbc::check(world->has<ai::EntityAI>(boss_id), "boss doesn't have an AI");
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auto& player_combat = world->get<Combat>(level.player);
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auto& boss_ai = world->get<ai::EntityAI>(boss_id);
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auto& boss_combat = world->get<Combat>(boss_id);
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auto& boss_ai = world->get<ai::EntityAI>(boss_id);
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combat::BattleEngine battle;
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battle.add_enemy({boss_id, boss_ai, boss_combat});
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