Boss fight now has combat stats and damage so I can now have a boss fight.
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7 changed files with 58 additions and 9 deletions
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@ -26,7 +26,7 @@ namespace boss {
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sf::Vector2f mouse_pos{0,0};
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int run = 0;
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Fight(shared_ptr<World> world, DinkyECS::Entity boss_id);
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Fight(shared_ptr<World> world, Entity boss_id, Entity player_id);
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bool handle_mouse(gui::Event ev);
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bool event(gui::Event ev, std::any data);
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