Boss fight now has combat stats and damage so I can now have a boss fight.
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7 changed files with 58 additions and 9 deletions
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@ -3,10 +3,10 @@
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#include "animation.hpp"
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namespace boss {
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Fight::Fight(shared_ptr<World> world, Entity boss_id) :
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Fight::Fight(shared_ptr<World> world, Entity boss_id, Entity player_id) :
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$world(world),
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$boss_id(boss_id),
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$ui(world->get<components::AnimatedScene>($boss_id), boss_id)
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$ui(world, boss_id, player_id)
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{
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$ui.init();
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}
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@ -88,6 +88,7 @@ namespace boss {
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$ui.move_actor("player", player_pos);
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int attack_id = std::any_cast<int>(data);
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boss::System::combat($world, $boss_id, attack_id);
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$ui.update_stats();
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state(State::PLAYER_TURN);
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} break;
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default:
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