Refactor before working on animations sending events.
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7 changed files with 10 additions and 42 deletions
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@ -87,7 +87,7 @@ namespace boss {
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}
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void System::plan_battle(BattleEngine& battle, std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id) {
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// REFACTOR: make this loop the list of entities in the battle then
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// BUG: make this loop the list of entities in the battle then
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// use their world state to configure the plan
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battle.plan();
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}
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