Refactor before working on animations sending events.

This commit is contained in:
Zed A. Shaw 2026-01-06 23:50:03 -05:00
parent 8b1f288fce
commit 63260f01b9
7 changed files with 10 additions and 42 deletions

View file

@ -87,7 +87,7 @@ namespace boss {
}
void System::plan_battle(BattleEngine& battle, std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id) {
// REFACTOR: make this loop the list of entities in the battle then
// BUG: make this loop the list of entities in the battle then
// use their world state to configure the plan
battle.plan();
}